![]() Putting down track is as easy as a player clicking on the section of existing track where they want to start and dragging it to where they want to end. Sections of track can be deleted and a portion of the construction price reimbursed, but that's not really a substitute.įortunately, this isn't as much of a concern as it might be because of the ease of laying out tracks. Its absence is a mystery and a bit of an annoyance considering how much effort went into the rest of the UI. The biggest problem in the interface is the lack of an "undo" button. The UI is built around eight easily identifiable buttons that open up simple screens that easily communicate a remarkable amount of information about the health of the player's empire. The entire game seems to be built around user friendliness, starting with the game's user interface. ![]() This low learning curve is easily Railroads!' greatest strength. It's basic supply-and-demand and while the economic model in Railroads! is pretty simple, it's just deep and dynamic enough to be fun. Players get paid for delivering passengers and mail cars, of course, but the real money comes from laying down spur lines and delivering one of the dozen or so commodities (such as coal, steel, or food) from producers to consumers. Gamers who come in looking for a simple, enjoyable strategy game with a fun multiplayer component won't be disappointed,Īs the name would imply, the point of Railroads! is to create a business empire by laying tracks across vast expanses of virgin wilderness and run iron horses back and forth between cities. Rather than the deep, complicated economic and business simulation Railroad Tycoon fans might expect, Firaxis' new game is a light, breezy simulation aimed squarely at more casual gamers and those who just enjoy playing with virtual model trains. Despite the subject matter and surface similarities in gameplay, Sid Meier's Railroads! is aimed at a very different audience. The first thing that needs to be said regarding Sid Meier's Railroads! is that this game is not Railroad Tycoon IV. Multiplayer action is available over a LAN or through the Internet, in the form of cooperative or competitive play. The winner is the transport baron with the most stock at the end of the game. As your empire grows, the need to split your tracks will arise, and if you don't want delays caused by waiting trains, you should make this a common practice. However, keep in mind that when opposing players lose stock value, you can buy them out and inherit their tracks, stations, trains, and industries as well. During all this growth you should keep an eye on your competitors and the market, to make sure your stock price doesn't drop low enough to become purchasable by rivals. Your main profit maker in the beginning is the transportation of people and mail, but as time goes on and 30 different types of industries sprout up, you can choose to haul over 20 goods to their destinations in factories, markets, lumber mills, and more. With tracks and stations come the need for trains, and the game offers 30 selections that include the 0-4-0 Planet and the 4-6-6-4 Challenger. ![]() Lay tracks to connect cities in the most efficient manner possible, and set stations down in areas that will get the most use. You begin by selecting one of ten maps in places like England, Germany, and the United States, and then customizing a scenario. Make tracks and deliver the goods to become a powerful adversary and businessperson in a reincarnation of the classic game, Sid Meier's Railroads! Much like the original, this edition of Sid Meier's Railroads! features the challenge of creating a railroad empire by making something out of nothing during a time period that begins in the early days of steam engines and runs to the modern trains of the 1970s.
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